| 传奇SF中十点触发QF脚本编写 |
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| 文章作者:admin |
文章来源:新开传奇私服,网通传奇私服发布网- HaoS-f.Com |
更新时间:2010-7-27 6:25:17 |
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私服服务端,传奇私服服务端,传奇服务端
;┏━━━━┓ ;┃十点触发┃ ;┗━━━━┛ [@WallWarStopFunc] #If IsCastleMaster #Act SendMsg 1 [提示]:新一任沙城主已经诞生.我[%s]将号令天下.! [@GetBoxsItem15] #IF EQUAL S0 经验10000 #ACT Take 经验10000 ChangeExp + 10000 Break #IF EQUAL S0 经验15000 #ACT Take 经验15000 ChangeExp + 15000 Break #IF EQUAL S0 经验20000 #ACT Take 经验20000 ChangeExp + 20000 Break #IF EQUAL S0 经验25000 #ACT Take 经验25000 ChangeExp + 25000 Break #IF EQUAL S0 书页2张 #ACT Take 书页2张 GIVE 书页 2 Break #IF EQUAL S0 金刚石2个 #ACT Take 金刚石2个 GAMEDIAMOND + 2 SENDMSG 6 当前金刚石数目为[<$GAMEDIAMOND>] break [@GetBoxsItem16] #ACT GOTO 宝箱触发 break [@GetBoxsItem17] #ACT GOTO 宝箱触发 break [@GetBoxsItem18] #ACT GOTO 宝箱触发 break [@GetBoxsItem19] #IF EQUAL S0 经验10000 #ACT Take 经验10000 ChangeExp + 10000 Break #IF EQUAL S0 经验15000 #ACT Take 经验15000 ChangeExp + 15000 Break #IF EQUAL S0 经验20000 #ACT Take 经验20000 ChangeExp + 20000 Break #IF EQUAL S0 经验25000 #ACT Take 经验25000 ChangeExp + 25000 Break #IF EQUAL S0 经验100W #ACT Take 经验100W ChangeExp + 1000000 SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 经验150W #ACT Take 经验150W ChangeExp + 1500000 SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 经验200W #ACT Take 经验200W ChangeExp + 2000000 SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 经验250W #ACT Take 经验250W ChangeExp + 2500000 SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 金刚石 #ACT Take 金刚石 GAMEDIAMOND + 1 SENDMSG 6 当前金刚石数目为[<$GAMEDIAMOND>] Break #IF EQUAL S0 金刚石2个 #ACT Take 金刚石2个 GAMEDIAMOND + 2 SENDMSG 6 当前金刚石数目为[<$GAMEDIAMOND>] Break #IF EQUAL S0 金刚石3个 #ACT Take 金刚石3个 GAMEDIAMOND + 3 SENDMSG 6 当前金刚石数目为[<$GAMEDIAMOND>] Break #IF EQUAL S0 金刚石4个 #ACT Take 金刚石4个 GAMEDIAMOND + 4 SENDMSG 6 当前金刚石数目为[<$GAMEDIAMOND>] Break #IF EQUAL S0 金刚石5个 #ACT Take 金刚石5个 GAMEDIAMOND + 5 SENDMSG 6 当前金刚石数目为[<$GAMEDIAMOND>] SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 金刚石6个 #ACT Take 金刚石6个 GAMEDIAMOND + 6 SENDMSG 6 当前金刚石数目为[<$GAMEDIAMOND>] SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 祝福油2瓶 #ACT Take 祝福油2瓶 GIVE 祝福油 2 Break #IF EQUAL S0 祝福油3瓶 #ACT Take 祝福油3瓶 GIVE 祝福油 3 Break #IF EQUAL S0 祝福油4瓶 #ACT Take 祝福油4瓶 GIVE 祝福油 4 Break #IF EQUAL S0 祝福油5瓶 #ACT Take 祝福油5瓶 GIVE 祝福油 5 SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 祝福油6瓶 #ACT Take 祝福油6瓶 GIVE 祝福油 6 SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 声望 #ACT Take 声望 CREDITPOINT + 1 SENDMSG 6 当前声望数目为[<$CREDITPOINT>] Break #IF EQUAL S0 声望2点 #ACT Take 声望2点 CREDITPOINT + 2 SENDMSG 6 当前声望数目为[<$CREDITPOINT>] Break #IF EQUAL S0 声望3点 #ACT Take 声望3点 CREDITPOINT + 3 SENDMSG 6 当前声望数目为[<$CREDITPOINT>] Break #IF EQUAL S0 声望4点 #ACT Take 声望4点 CREDITPOINT + 4 SENDMSG 6 当前声望数目为[<$CREDITPOINT>] SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 声望5点 #ACT Take 声望5点 CREDITPOINT + 5 SENDMSG 6 当前声望数目为[<$CREDITPOINT>] SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 灵符 #ACT Take 灵符 GAMEGIRD + 1 SENDMSG 6 当前灵符数目为[<$GAMEGIRD>] Break #IF EQUAL S0 灵符2张 #ACT Take 灵符2张 GAMEGIRD + 2 SENDMSG 6 当前灵符数目为[<$GAMEGIRD>] Break #IF EQUAL S0 灵符3张 #ACT Take 灵符3张 GAMEGIRD + 3 SENDMSG 6 当前灵符数目为[<$GAMEGIRD>] SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 灵符4张 #ACT Take 灵符4张 GAMEGIRD + 4 SENDMSG 6 当前灵符数目为[<$GAMEGIRD>] SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 灵符5张 #ACT Take 灵符5张 GAMEGIRD + 5 SENDMSG 6 当前灵符数目为[<$GAMEGIRD>] SENDMSG 0 恭喜玩家%s开宝箱开出了<$STR(S0)> Break #IF EQUAL S0 书页2张 #ACT Take 书页2张 GIVE 书页 2 Break #IF EQUAL S0 书页3张 #ACT Take 书页3张 GIVE 书页 3 Break #IF EQUAL S0 书页4张 #ACT Take 书页4张 GIVE 书页 4 Break #IF EQUAL S0 书页5张 #ACT Take 书页5张 GIVE 书页 5 Break [@GetBoxItem1];拆解触发 #IF CheckTextList .\QuestDiary\拆解系统\40级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 1 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\45级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 2 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\50级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 4 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\55级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 8 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\60级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 16 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\65级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 32 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\70级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 64 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\75级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 128 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\80级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 256 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\85级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 300 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\90级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 350 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\95级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 400 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\100级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 450 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\110级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 500 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\120级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 550 TAKE <$STR(S0)> 1 Break #IF CheckTextList .\QuestDiary\拆解系统\130级装备.txt <$STR(S0)> #ACT ChangeHumCreditEx + 600 TAKE <$STR(S0)> 1 Break #IF #ACT SENDMSG 7 对不起,<$STR(S0)>不能拆解兑换积分 |
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